 |
|
| Entertainment Asia Executive Reports |
Entertainment Asia specializes in market research reports that provide relevant information pertaining to the rapidly developing entertainment and media or creative cultural industries in Asia primarily focusing on the industries of film/cinema, television broadcast, interactive gaming, Internet and mobile content, animation and music. Our reports provide comprehensive market studies, industry-specific news, short and long-term forecasts, detailed strategic analysis, company descriptions, historical information, commentary and consumer trends that are vital for success. Our reports provide critical information for companies, professionals, educational institutions and investors interested in entering the entertainment and media or creative cultural industries of Asia or simply anyone interested in considering business ventures within this field.
Entertainment Asia uses an extensive database of resources and information that come directly from numerous local entertainment companies in Asia, government organizations and agencies, industry experts and academic scholars. Each of our reports seek to dispel some of the confusion and misconceptions about the Asia entertainment and media industry as information from the region can come from unreliable sources or in the form of the particular region's local language. We have a multinational staff of writers and research analysts stationed in the United States and different parts of Asia that accurately interprets and analyzes news and market situations in Asia with both a domestic and foreign industry perspective. Our reports are designed to simplify and break down regional and cultural barriers that prevent foreigners from effectively penetrating the market and take full advantage of Asia's enormous potential and growth.
|
|
| Current Reports |
|
 |
|
| Asia Film Industry Report 2007 |
|
| Price: $800.00 |
| Publication Date: |
| September 2007 |
| Total Pages: 83 |
|
 |
|
 |
|
|
About this report
The purpose of this report is to analyze the current status and future prospects of the film/movie industry in all of the major Asian territories that include the following:
China
Hong Kong
India
Japan
Korea
Singapore
Taiwan
Thailand
Vietnam
This report seeks to present a...
|
|
| Asia Film Industry Report 2007 |
|
|
| Price: $800.00 |
| Publication Date: |
| September 2007 |
| Total Pages: 83 |
|
 |
|
 |
|
|
About this report
The purpose of this report is to analyze the current status and future prospects of the film/movie industry in all of the major Asian territories that include the following:
China
Hong Kong
India
Japan
Korea
Singapore
Taiwan
Thailand
Vietnam
This report seeks to present an overview of the Asia territories’ film market by providing detailed information on each of their market size, population segmentation, production, financing, distribution, exhibition, export market, import market and home video/DVD market.
Why is this report needed? With the explosive growth of Asia’s economy, consumer spending on entertainment products and services in the Asia regions has risen to unprecedented heights. From the popularity of Asian movies, TV shows, online games, music and digital contents, what was once considered a niche market is now being looked upon with great envy. Western entertainment and media companies had little to fear just a few years ago, when Hollywood was easily able to dominate Asian markets and inject Western influence through pop culture. This is no longer the case. Locals now have better access to its own entertainment consumers in Asia, the fastest growing market in the world.
Much of our views are based on economic and geographic factors that have significantly contributed to the region’s rapid development such as population totals, purchasing power and domestic consumer spending growth, rising ticket prices, increasing number of multiplex theaters and screens, increase in domestic film production, emergence of home video infrastructure, rise in quality and quantity in local creative talent, and cultural changes.
This report ultimately seeks to deliver a clear and overall view and assessment of Asia’s entertainment and media industry, but the entertainment sectors in Asia differ drastically in terms of the structure, organization and definition from region to region. For purposes of accuracy, simplicity and clarity of understanding the broad picture, this report focuses on just the film industry, the one entertainment sector that exhibits the least regional variance across the area. Through our objective analysis and research, this report seeks to demonstrate the potentially enormous force that Asia, particularly the countries of China, India, South Korea and Japan, will become in the global marketplace over the next 40 to 50 years.
|
Table of Contents
INTRODUCTION 7
BACKGROUND 8
ECONOMIC PERSPECTIVE OF ASIAN HISTORY 10
ECONOMY OF ASIA 12
Japan 12
South Korea 12
China 13
India 13
OUTLOOK OF ASIA’S ECONOMY 15
CHINA FILM INDUSTRY 17
Some Key Highlights: 17
MARKET SIZE AND SEGMENTATION 17
PRODUCTION 18
DISTRIBUTION 20
EXHIBITION 21
FILM IMPORTS 22
FILM EXPORTS 23
DVD MARKET 23
HONG KONG FILM INDUSTRY 24
Some Key Highlights: 24
MARKET SIZE AND SEGMENTATION 24
PRODUCTION 25
FILM FINANCING 27
DISTRIBUTION 28
EXHIBITION 28
FILM IMPORTS 29
FILM EXPORTS 29
INDIA FILM INDUSTRY 30
Some Key Highlights: 30
MARKET SIZE AND SEGMENTATION 30
PRODUCTION 31
FUNDING FOR FILMS 34
DISTRIBUTION 34
FILM EXPORTS 37
FILM IMPORTS 37
JAPAN FILM INDUSTRY 38
Some Key Highlights: 38
MARKET SIZE AND SEGMENTATION 38
PRODUCTION 39
ANIMATION 41
FILM FUNDING 42
DISTRIBUTION 42
EXHIBITION 43
FILM IMPORTS 44
FILM EXPORTS 45
HOME VIDEO MARKET 46
SOUTH KOREA FILM INDUSTRY 47
Some Key Highlights: 47
MARKET SEGMENTATION 47
PRODUCTION 48
DISTRIBUTION 50
EXHIBITION 52
FOREIGN IMPORTS 52
FOREIGN EXPORTS 53
SCREEN QUOTA 54
SINGAPORE FILM INDUSTRY 56
Some Key Highlights: 56
MARKET SIZE AND SEGMENTATION 56
PRODUCTION 57
FILM FINANCING 59
DISTRIBUTION 59
FILM EXHIBITION 61
CENSORSHIP 62
FILM EXPORTS 63
FILM IMPORTS 63
HOME VIDEO MARKET 64
TAIWAN FILM INDUSTRY 65
Some Key Highlights: 65
MARKET SIZE AND SEGMENTATION 65
PRODUCTION 66
DISTRIBUTION and EXHIBITION 67
FILM IMPORTS 67
THAILAND FILM INDUSTRY 68
Some Key Highlights: 68
MARKET SIZE AND SEGMENTATION 68
PRODUCTION 69
DISTRIBUTION 71
EXHIBITION 73
FILM IMPORTS 74
FILM EXPORTS/FOREIGN MARKETS 76
HOME VIDEO MARKET 77
VIETNAM FILM INDUSTRY 79
Some Key Highlights: 79
MARKET SIZE AND SEGMENTATION 79
PRODUCTION 80
DISTRIBUTION & EXHIBITION 81
EXHIBITION 81
FILM IMPORTS 82
HOME VIDEO MARKET 83
FILM EXPORTS 83 |
Index of Tables
T-1 Number of Domestic Films Produced in China (1990 to 2006) 19
T-2 Funds backing Chinese Domestic Films in 2005 20
T-3 TOP FIVE DOMESTIC CHINESE FILMS OF 2006 21
T-5 2000-2006 Domestic Film B.O. in Hong Kong 26
T-6 2005 Top 10 Box Office in Hong Kong 27
T-7 2003-2005 Film Industry Outlook in Hong Kong 29
T-8 2005 Top 10 B.O in INDIA 33
T-9 2006 Bollywood Hits 35
T-10 Annual Changes of the Size of the Indian Film Industry 36
T-11 Ratio of Theatres to VHS/DVDs in the Indian Film Industry 36
T-12 2003-2006 Change in Japanese film industry 41
T-13 2006 Japanese Domestic Film BO Top 10 42
T-14 2006 Japan Foreign Film BO Top 10 45
T-15 2000-2006 Korean Film Statistics 49
T-16 2006 Top 10 Domestic Film BO in Korea 50
T-17 2006 Top 10 Film Distributors in Korea 52
T-18 2006 Top 10 Foreign Film BO in Korea 54
T-19 Performance of Korean Film Exports (2000-2006) 55
T-20 2001-2006 Singapore Film Statistics 58
T-21 2006 List of Domestic Film Releases 59
T-22 Local Film Successes Since 2000 59
T-23 2003-2006 Singapore BO Top 10 61
T-24 2006 Singapore Film Releases 63
T-25 NUMBER OF FILMS IMPORTED BY COUNTRIES (1999 - 2002) 65
T-26 2006 Thailand Released Films by Nations 73
T-27 2005 Revenues of Domestic Film Distributor in Thailand 73
T-28 2005 Domestic Film BO in Thailand 75
T-29 2005 Number of Film Releases in Thailand 76
T-30 First Half of 2005 Foreign Film BO in Thailand (From January to June) 77
T-31 2006 Top 10 Film BO in Thailand 77
T-32 NUMBER OF FILMS RELEASED in VIETNAM 82
T-33 NUMBER OF FILMS IMPORTED INTO VIETNAM BY COUNTRIES in 2004 83 |
 |
|
|
|
|
|
|
 |
|
| An In-depth Look at the China Online Game Market: The Industry, the Games, the Country |
|
| Price: $800.00 |
| Publication Date: |
| November 2006 |
| Total Pages: 40 |
|
 |
|
 |
|
|
This report provides an overview of China’s rapidly growing online game market placing an emphasis on sector-focused detailed analysis that will dispel some of the concerns and challenges faced by foreign interactive entertainment companies looking to enter the Chinese marketplace. This report contains a summary and background of China’s current ma...
|
|
| An In-depth Look at the China Online Game Market: The Industry, the Games, the Country |
|
|
| Price: $800.00 |
| Publication Date: |
| November 2006 |
| Total Pages: 40 |
|
 |
|
 |
|
|
| This report provides an overview of China’s rapidly growing online game market placing an emphasis on sector-focused detailed analysis that will dispel some of the concerns and challenges faced by foreign interactive entertainment companies looking to enter the Chinese marketplace. This report contains a summary and background of China’s current market status and structure, online game business models, a detailed look at Internet cafes, key government organizations and policies regulating the market, a detailed case study of Blizzard Entertainment’s World of Warcraft, our own detailed analysis and commentary coupled with strategies for entry and the future outlook of foreign companies. |
1. Market Introduction & Overview
2. Acronyms & Phrases
3. Video Game Platform Comparisons
4. Market Status
- Market Size
- Internet Users
- Broadband Users
- Number of Online Gamers
5. Online Game Business Models
- MMOG Payment Structures (Prepaid Cards)
- Casual Game models (free-to-play)
6. Detailed look at Internet Cafes
- Overview
- Market Status
- Government Regulations
- Analysis of Internet Cafes
7. Government Regulations & Policies
- Government Organizations
- Administrative Rules & Policies
- Children & Games with Player Kill
- Analysis of Fatigue System
8. Case Study: World of Warcraft
- Overview
- Game Play Characteristics
- Brand Recognition
- Partnership with The9
- Analysis of World of Warcraft
9. Final Commentary & Thoughts
- Future Outlook for Foreign Game Companies
- Detailed Analysis
- Strategies for Entry
|
T 1-1 2005 Overview of Top 3 Publishers in China
T 2-1 2005 Outlook of 3 Asian countries
T 2-2 Internet Users by Age
T 2-3 China Online Game Revenue
T 2-4 Internet Users in China
T 2-5 Number of Online Gamers in China
T 3-1 Point Card Purchase Location
T 3-2 Major Game Portal Sites in China
T 3-3 Foreign Online Game Licensing Process
T 3-4 Major MMORPG Publishers and Games
T 4-1 Main Locations for Playing Online Games
T 5-1 Breakdown of Fatigue System
T 6-1 Paid Accounts of World of Warcraft in China
T 6-2 Peak Concurrent Users of World of Warcraft
T 6-3 Average Concurrent Users of World of Warcraft
T 6-4 Blizzard Games |
|
|
|
|
|
|
 |
|
| Motion Picture Industry in China: A Mirage on the Verge of Realization |
|
| Price: $1500.00 |
| Publication Date: |
| November 2006 |
| Total Pages: 66 |
|
 |
|
 |
|
|
In this report, China film industry is forecasted to grow from generating $250 million in box office profits in 2005 to reach close to $900 million by 2010 and almost $2 billion by 2015. Furthermore, China will follow a steep upward trend to overtake the U.S. film industry, currently the dominant global market leader, by sometime in 2050.
Ma...
|
|
| Motion Picture Industry in China: A Mirage on the Verge of Realization |
|
|
| Price: $1500.00 |
| Publication Date: |
| November 2006 |
| Total Pages: 66 |
|
 |
|
 |
|
|
In this report, China film industry is forecasted to grow from generating $250 million in box office profits in 2005 to reach close to $900 million by 2010 and almost $2 billion by 2015. Furthermore, China will follow a steep upward trend to overtake the U.S. film industry, currently the dominant global market leader, by sometime in 2050.
Market growth will be driven by a number of factors based on current and past trends including increases in domestic purchasing power, disposable income and consumer spending, rising ticket prices, increase in digital cinema technology and distribution, decrease in piracy rates, rising number of high-quality theaters, multiplexes and screens, increases in domestic film productions and Asian co-productions, cultural and regulatory changes and the emergence of a DVD/home video market.
The once hazy view of China’s film future is becoming increasingly better defined. Driven by an economic engine on overdrive, the rapid accrual of wealth and the rise of entertainment spending following close behind, the continued momentum of China’s growing film market will clearly persist. While the full realization of China’s motion picture industry is still many years away, the report states that now is the right time for foreign entertainment and media companies to initiate entry strategies and develop long-term plans in order to fully capitalize on this media promise land.
U.S. media players, production companies, manufacturers and distributors should all become well aware of the threat of China and its neighbors, which will soon combine to overshadow Hollywood. As the Asian “powerhouse” economies of China, India, South Korea and Japan continue to post spectacular gains, the financial strength of these growing markets will eventually result in an Asia that is capable of sustaining itself with the regional profits alone. The growth of China’s film market will drive key regional Asian markets with an increase of mutually beneficial regional cooperation and integration in filmmaking that will lead to heightened visibility, awareness and profitability of the Asian entertainment industries.
This report provides a comprehensive look at the China film industry with an emphasis on regional economic, political and cultural perspectives of the market. This report was designed to give anyone interested in investing in the China film market a clear understanding of the current market situation and status in an effort to assist in the development of effective market entry strategies and investments within its sub-sectors. It also guides readers through the complex maze of existing regulatory policies and limitations as well as provide the most up-to-date information about current market trends and tendencies.
This report also analyzes market segmentations as well as prior models of success achieved by select industry majors, and provides development strategies and a guide to capitalizing untapped sectors of the local market. We have also provided a long-term box-office forecast that provides a more realistic outlook of the future of China's film industry. |
1 - Introduction 2 - EAN Box Office Forecasts 2-1 Forecasts 2-2 Methodology 3 - Historical Perspective of Chinese Film 4 - Current State of Nation 4-1 Economic Implications 4-2 Political Considerations 5 - Key Organizations 5-1 SARFT 5-2 China Film Group Corporation 6 - Current Market Status 6-1 General Overview 6-2 Market Size and Trends 7 - Film Production 7-1 Overview 7-2 Market Share 7-3 Funding Sources 7-4 International Accomplishments 7-5 Current Regulations Guiding Foreign Investments 7-6 Made in China 7-7 Co-Production Advantage 7-8 Cultural Considerations 7-9 Film Content 7-10 Case in Point 7-11 China's Youth Market 8 - Film Distribution 8-1 Domestic Films 8-2 Foreign Imports 9 - Film Exhibition 9-1 Overview 9-2 Status of Screens 9-3 Current Regulations Guiding Foreign Investments 9-4 Price Points 9-5 The Digital Age 10 - Market Barriers 10-1 Piracy: Caulking up the Cracks 10-2 Protectionism 10-3 Censorship Woes 10-4 Film Quota 10-5 Blackout Periods 11 - Hong Kong: A Unique Intermediary 11-1 Implications of CEPA 12- Implications of WTO Entry 12-1 Expected Impact 13- South Korea: A Model Neighbor 14- Case Examples of Success 14-1 IMAX 14-2 Warner Brothers 14-3 Commentary 15 - Summary of Points 16 - Conclusion and Entry Strategies |
T 2-1 Box Office Forecast 2006 - 2010
T 2-2 Box Office Forecast 2010 - 2050
T 4-1 China's Surging GDP
T 4-2 Annual per capita disposable income (urban vs. rural)
T 7-1 Box Office Revenue Trends
T 7-2 Gross Box Office Figures (China, Regional, World)
T 7-3 Domestic Films Produced in China 1990 - 2005
T 7-4 Local Film Production and Breakdown 1994 - 2004
T 7-5 Number of US Film Imports to China
T 7-6 Top Grossing Films, 2005
T 7-7 Funds Backing Domestic Films, 2005
T 7-8 Co-Production Trends
T 7-9 2005 Box Office of Top 10 Foreign Films
T 7-10 2005 Box Office of Top 10 Domestic Films
T 7-11 Demographic Figures of China's Youth
T 7-12 2002 Survey: 530 Respondents ages 4-17
T 8-1 2005 Top 10 Film Distributors
T 9-1 Population & Screens in 2003
T 9-2 Relationship of GDP, urban disposable income and box office
T 9-3 2005 Top 10 Theaters
T 10-1 Seizures of Audio-Visual Products
T 10-2 Blackout Periods
|
|
|
|
|
| Upcoming Reports |
|
 |
|
| The Future of the Asia Entertainment and Media Industry |
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
The purpose of this report is to analyze and forecast the future of the Asia entertainment & media industry with a broad, long-term outlook through the means of information and statistics based on Asia's economic status, growth and historical and cultural background. This report will then explain the importance of how this all translates into the f...
|
|
| The Future of the Asia Entertainment and Media Industry |
|
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
| The purpose of this report is to analyze and forecast the future of the Asia entertainment & media industry with a broad, long-term outlook through the means of information and statistics based on Asia's economic status, growth and historical and cultural background. This report will then explain the importance of how this all translates into the future prosperity and development of the entertainment & media / cultural content industry. Ultimately, this report seeks to present long-term strategies that are mutually beneficial for both western and Asian entertainment companies to encourage more stable market growth and development that will prove to be favorable for both parties. As the entertainment sectors sometimes drastically differs from region to region in how it is structured or defined, this report will focus on a market sector that remains universal to all regions - the movie industry - as the basis for comparison and analysis in relation to the entertainment & media / cultural content industry as a whole. This report will examine the movie industries of the 'A4' countries of the People's Republic of China, South Korea, Japan and India, as well as Thailand, Hong Kong, Taiwan, Singapore and Vietnam. |
 |
|
|
|
|
|
|
 |
|
| Hollywood vs. Local Asian Films: Analysis of the Screen Quota Systems in Asia |
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
Protective government policies and restrictions have long been in place in various countries with the intent of safeguarding their local film industry and cultural ideologies from an onslaught of Hollywood movies. These policies generally took the form of either exhibition or import quotas or a combination of both, which typically limited the amoun...
|
|
| Hollywood vs. Local Asian Films: Analysis of the Screen Quota Systems in Asia |
|
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
Protective government policies and restrictions have long been in place in various countries with the intent of safeguarding their local film industry and cultural ideologies from an onslaught of Hollywood movies. These policies generally took the form of either exhibition or import quotas or a combination of both, which typically limited the amount of days or number of foreign titles that were allowed to be screened in cinemas, or limited the total number of foreign titles that were allowed into the country for distribution and screening altogether.
In certain countries, particularly that of South Korea, the screen quota system has been credited for the country's rapid increase in local film market share, beating out Hollywood fare by a significant margin, but the recent actions taken by the Korean government to cut the screen quota by half amidst heavy pressure from the US trade negotiators has become a hot-blooded issue that is garnering the interest of everyone involved in the global film industry. However, in recent years, the screen quota issue has become so politicized and to many Asians it has become the most influential symbol of cultural protectionism that the actual effects the screen quota has on the film industry has been overlooked entirely.
This report will examine the screen quota systems in Asia and the actual effects it has on its domestic film industries by analyzing the various aspects of different film industry sectors, focusing on the events and aftermath of the controversial screen quota reduction in South Korea, examining audience trends, tendencies and culture, and determining the real motive behind the aggressive US push to abolish the screen quota in Korea. |
 |
|
|
|
|
|
|
 |
|
| Local Entertainment Products for Pan-Asian Audience: South Korea Leading the Wave |
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
In regions such as South Korea, Japan, China, Hong Kong and Taiwan, audiences are starting to favor foreign entertainment and media products that come directly from other Asian regions over Hollywood products. It is indicative of the creative power and potential of domestic entertainment in Asia and reason to believe Asian consumers are becoming mo...
|
|
| Local Entertainment Products for Pan-Asian Audience: South Korea Leading the Wave |
|
|
| Publication Date: |
| TBD |
| Total Pages: TBD |
|
|
|
|
In regions such as South Korea, Japan, China, Hong Kong and Taiwan, audiences are starting to favor foreign entertainment and media products that come directly from other Asian regions over Hollywood products. It is indicative of the creative power and potential of domestic entertainment in Asia and reason to believe Asian consumers are becoming more nationalistic about their own cultural background and are more inclined to accept films, TV shows and music that highlight cultural appropriateness in the Asian market. This is the mark of an era where local Asian entertainment products will start to capitalize on the current Pan-Asian trend and challenge Hollywood's dominant supremacy.
Leading this cultural entertainment charge is South Korea, a region of only 48 million citizens that has seen its film industry on a steep uphill climb since a small, local action film called "Shiri" took the nation by storm in 1999 and shocked industry watchers by taking in a record 5.8 million people. In 2005, the trend has continued and saw a film such as the low-budget $4.5 million "King and the Clown" record 12.3 million admissions, or roughly over a quarter of the entire population. On top of Korean films, other Korean dramas, online games and music exports have also successfully penetrated neighboring Asian markets and have grown immensely popular. Taking South Korea's experience as a prime example, the other Asian neighbors are starting to follow its trend.
This report will closely examine this unique market phenomenon by analyzing Korea's domestic film market statistics, export results and exhibition status, study Asian entertainment audience trends such as viewing habits and media consumption, and analyze important cultural aspects to consider when creating content that specifically cater to this region. |
 |
|
|
|
|
|
|
|
 |
|
|
Asia Film Industry Report 2007 |
|
|
An In-depth Look at the China Online Game Market: The Industry, the Games, the Country |
|
|
Motion Picture Industry in China: A Mirage on the Verge of Realization |
|
|
 |
|
|
The Future of the Asia Entertainment and Media Industry |
|
|
Hollywood vs. Local Asian Films: Analysis of the Screen Quota Systems in Asia |
|
|
Local Entertainment Products for Pan-Asian Audience: South Korea Leading the Wave |
|
|
|
|
|